![]() ![]() G-rom, Dobro, LSI (le sodat inconnu), Falsam, Kernadec, Kwanjeen, Attomo, Djes and all those who contributed directly or indirectly or help. #Toon boom studio 8 lagging code#A big thanks to Danilo for the Tablet Pressure Code !Ī big thank you to some French Users (french forum) : A big Thank you to Fred, and the PB team developper for the purebasic which is so great. The old version aren't no more available. Line is a scan (made by me), colors in animatoon. Image : resize document, resize canvas, crop, adjustement (inverse color, desaturate) Edit : cut, copy, paste, Fill (with BG color, with pattern, with color only alpha) Layers : add, delete, change position (up, down), merge with bottom, merge all, duplicate, view, lock, lock alpha (keep transparency), name, miror (horizontal/vertical), some blendmode (normal, add, multiply, screen, clearlight) Tools : Brush, Eraser, move layer (mouse + arrow), scale layer, Rectangle Selection, clear layer. Colormix option : all layer under, only the current layer, all layers Brush engine : size (max, min, random), size width & heigth, pressure size, alpha, pressure alpha, random alpha, scatter, rotation, random rotation, rotation in function of the angle, color mixing (3 modes of mix : classic, old, ), viscosity of the color, wash, hardness & softness of the brush, smooth, intensity (more or less dark), pas (space between two dots), stroke, change image. Open (doc(animatoon format (old, new), image (png, jpg, bmp)), save (doc(*.ani), image (png, jpg,bmp), export (all layer in png/zip, selected layer). ![]() ), and some editing features.Īctual Version (with screen) : 0.30 (20th june 2015) The goal is to provide to the users somes tools for simulating the traditional painting tools (ink, watercolor, pencil, felt pen, charcoals, brush and more. #Toon boom studio 8 lagging software#So, the 29th may 2015, I have totally recode my application, from beginning ^^ (I've taken some codes/procedures from my old code of course).Īnimatoon is a software for drawing and digital painting (made in purebasic). With the second technic (screen+sprite+Images), I have a really good framerate ! I can paint on 2000*2000 with 20 layers without lag ! It's fluid and cool, yeah. Screen+ sprite (for th the real time) + images : very good In 2015, I have made some new tests to see if I could continue to improve my application : I have stoped it because the framerate and the lag with canvas/image wasn't good to work with this application. In 2011, I have developed a painting application. Last pictures I have made with animatoon (colors, and in some case the line) : Animatoon is open-source since 2017, I have send the source on github (zip and raw files): ![]()
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